Stephen Baier is serving as the primary role of User Interface Designer and Recorder. With an emphasis in games, Stephen Baier has extensive experience with user interface design; picking up practice in classes such as Virtual Worlds, Game Production, Advanced User Interfaces and Software Engineering; implementing interfaces in Java (Swing), SLAG and Actionscript3. Through courses such as Computer Graphics and Operating Systems, Stephen has experience with C and C++ in UNIX, Windows and OS X environments; skills that will be valuable in the course of this project. Having spent one semester as an Aerospace Engineer and two semesters as a Computer Engineer at Embry-Riddle Aeronautical University (ERAU), along with pursuits of personal interest, Stephen has some familiarity with embedded and mobile programming; another valuable trait for this project. Stephen's strongest trait is his ability to write code.
Brandon Davis is serving as the primary role of System and Document Management, with a secondary role of application development. Planning for a future in Game Production, Brandon Davis has placed an emphasis on communication and the overlaying architectures of any system. Brandon has been exposed to the architecture of various systems through courses such as Software Engineering, Game Production, Automata Theory, and Data Mining. These systems have also exposed Brandon to various implementation languages, such as C/C++, Java, PHP, and Actionscript. With a minor in English, Brandon also focuses on being able to visualize and explain the overall problem and solution. Communication and abstraction are key components to any successful software system and these are what Brandon excels at.
Nathan Gross is serving as the primary role of Website Administrator and secondary role of Hardware Manager. A semester away from attaining a bachelors in Computer Science, Nathan Gross is self-determined, outgoing, hardworking, dependable, and eager to learn and grow professionally when associated in software development. Nathan has laid an emphasis on web development, software architecture, and game production. Considerable experience can be shown through courses such as Web Development, Virtual Worlds, Computer Graphics, Software Engineering, and Operating Systems. Through the course of his career he has been divulged in several languages including PHP, Javascript, Perl, ASP, Java, C, C++, and other strong tools such as HTML, CSS, MySQL, and AJAX. Nathan is ready to prove that he is versatile and can perform well in many kinds of positions.
Leah Shanker is serving as the primary role of Team Lead for the project, in addition to serving as an extra set of hands in any area where necessary. She is aiming for a professional career in Embedded Software Development upon graduation at the end of the semester. Her personal strengths include Embedded Software Development and User Interface Development. Her ability to quickly grasp complexities, solve problems efficiently and effectively lead numerous successful teams during her academic career prime her for leadership for this team. Her Computer Science electives taken include Advanced User Interfaces, Embedded Systems, Virtual Worlds, Artificial Intelligence and Computer Security.