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CS476 / CS486 Capstone • 2025–2026

Atlas Systems

Digitizing Missions & Madness with live navigation, nationwide POIs, and team-based adventure.

  • Live GPS navigation that keeps squads oriented without removing exploration.
  • Nationwide POIs at launch via Overpass + Wikidata ingestion.
  • Accessible UI, mission prompts, and readiness tools for every player.

Partnering with Missions & Madness to launch a nationwide experience.

Atlas Systems team Team Atlas Systems • Fall 2025

Project Snapshot

Navigation-first adventure platform

We’re modernizing Missions & Madness with a responsive UI, live GPS, and an Overpass + Wikidata pipeline so the game can be played in any U.S. city.

Sponsor

Morgan W. Boatman

Inventor & Chief Trainer, Missions & Madness (Winter Communication LLC). Guides narrative tone, playtesting, and launch expectations.

Faculty Mentor

Ogonna Eli

Lecturer, NAU SICCS. Provides weekly advisement.

Key 2025 Outcomes

Capstone I Deliverables

  • Navigation & UI prototype suite.
  • Nationwide POI ingestion + cache.
  • Alpha-to-beta field demo and handoff to client.

Team Atlas Systems

Four NAU seniors combining UX, mapping, and mobile expertise to deliver a field-ready platform for Missions & Madness.

  • John Zeledon — Team Lead
    Gameplay systems & logistics • jaz265@nau.edu
  • Tristen Calder — Tech & Integration
    Mobile platforms, build pipeline • tbc73@nau.edu
  • Mitchell Morris — Full-Stack Developer
    Web experience & UI expertise • mtm426@nau.edu
  • Hunter Beach — Research & Design
    Game design & development expertise • hmb433@nau.edu

Contact & Links

Team Lead

John Zeledon
jaz265@nau.edu

Sponsor

Morgan W. Boatman
MWBoatman@gmail.com

Faculty Mentor

Ogonna Eli
ope4@nau.edu

More Detail

Documents & deliverables
Full team bios